🏝️ Game Board Analysis
Settlement Analysis
Hover over a colored dot to analyze settlement potential.
Green = High Yield, Red = Low Yield
🎲 Dice Distribution
Probability distribution of 2d6 rolls. Maximizing exposure to high-probability numbers (6, 8) is fundamental to resource generation stability.
🤖 Strategy Tournament
Run a Monte Carlo simulation to evaluate strategy performance over thousands of games. This helps identify which logic dominates in the current meta.
Start a tournament to view performance metrics
⚔️ Head-to-Head Comparison
Directly compare two specific strategies to isolate performance variables.
Select strategies to begin comparison
📚 Strategy Codex
Greedy
Pure production maximizer. Always picks the highest pip-count vertex, ignoring resource diversity entirely.
Picks the highest total pip-count vertex every time.
Cities > Settlements > Dev Cards (30%) > Roads.
- Strength: Strong early production, snowball potential
- Weakness: May double up on resources, leaving blind spots
Balanced
Fills resource gaps methodically. Second settlement targets resource types the first one missed.
First settlement: best diversity score. Second: fills resource gaps from first.
Same build loop as Greedy (cities > settlements > dev cards > roads). Trades only with the bank.
- Strength: Rarely bottlenecked, covers all 5 resources
- Weakness: No player trading, no adaptive play
Probability
Targets the statistical sweet spot. Squares dice probability for extra weight on 6s, 8s, 5s, and 9s.
Targets vertices adjacent to 6s, 8s, 5s, 9s — squares the probability for extra weight.
Same build loop as Greedy.
- Strength: Consistent income every turn
- Weakness: May stack on one resource type if high-prob hexes are clustered
Port-Focused
Builds a mid-game trade engine by weighting port locations during setup, then leverages bank/port trades.
Adds a yield bonus (+0.5) for vertices on port locations.
Trades aggressively with bank/ports when holding excess, then builds like Greedy.
- Strength: Mid-game trade engine unlocks flexible building
- Weakness: Weaker start if port spots have low yield
Ore-Wheat
Specialized "City & Dev Card" rush. Scores Ore and Wheat at 2x weight, everything else at 0.5x.
Scores Ore and Wheat at 2x, other resources at 0.5x.
Buys every dev card it can afford first, then upgrades cities, then falls back to Greedy loop.
- Strength: Fast Largest Army, strong city upgrades
- Weakness: Ignores expansion, fragile if Ore/Wheat hexes get robbed
Random
Purely stochastic baseline. Makes random legal moves — useful for benchmarking real strategies.
Picks any legal vertex at random.
Randomly attempts builds (settlement, road, city, dev card) up to 10 times per turn.
- Strength: Unpredictable, useful as a baseline
- Weakness: No strategy — purely stochastic